October 12th, 2022
For the past two years I have been researching what makes a well-designed game. An interesting exercise, but in doing so I realised: on many occasions a job actually resembles a poorly designed game! Here's why.
September 3rd, 2013
This book is very accessible, with loads of examples and use-cases. It provides a good red line to follow, working from the lowest levels (estimating a story) to the highest levels (implementing for large distributed teams).